9440896406

ajaytfx@gmail.com

I have been working as a Professor of Practice at GITAM University since 2024, after serving as a Guest Lecturer from 2023.

My journey into teaching began long before I entered academia. During my 28 years in the VFX and Visualization industry, I actively mentored and trained students and young professionals through a production-based learning model that combined real-world projects with industry guidance.

Following the impact of COVID-19 on the VFX industry, I transitioned to full-time teachinga role that felt like a natural extension of what I had always enjoyed doing.

Today, I combine my industry experience with a passion for teaching to create practical, industry-oriented learning experiences that prepare students to become production-ready professionals.

I have been working as a Professor of Practice at GITAM University since 2024, after serving as a Guest Lecturer from 2023.

My journey into teaching began long before I entered academia. During my 28 years in the VFX and Visualization industry, I actively mentored and trained students and young professionals through a production-based learning model that combined real-world projects with industry guidance.

Following the impact of COVID-19 on the VFX industry, I transitioned to full-time teachinga role that felt like a natural extension of what I had always enjoyed doing.

Today, I combine my industry experience with a passion for teaching to create practical, industry-oriented learning experiences that prepare students to become production-ready professionals.

Video Tutorials for Students

Video Tutorials for Students

To address the challenges of a high student-to-system ratio, I develop tutorial resources for Minor students, enabling them to continue learning effectively beyond the classroom.

To address the challenges of a high student-to-system ratio, I develop tutorial resources for Minor students, enabling them to continue learning effectively beyond the classroom.

To address the challenges of a high student-to-system ratio, I develop tutorial resources for Minor students, enabling them to continue learning effectively beyond the classroom.

Photoshop Intro

Photoshop Intro

Photoshop Intro

Photoshop Intro

Photoshop Intro

Modelling Anchor (Maya)

Modelling (Maya)

Modelling (Maya)

Modelling (Maya)

Modelling Anchor (Maya)

Flyer Illustrator

Flyer Illustrator

Flyer Illustrator

Flyer Illustrator

Flyer Illustrator

Lightroom & Photoshop

Lightroom

Lightroom & Photoshop

Lightroom

Lightroom & Photoshop

More Tutorials

More Tutorials

My Contribution to the Cinematic Arts & Design Curriculum
(GITAM University)

My Contribution to the Cinematic Arts & Design Curriculum
(GITAM University)

My Contribution to the Cinematic Arts & Design Curriculum
(GITAM University)

My Contribution to the Cinematic Arts & Design Curriculum
(GITAM University)

My Contribution to the Cinematic Arts & Design Curriculum
(GITAM University)

BA in Cinematic Arts and Design

As a Professor of Practice at GITAM University, I contributed to the planning and design of the B.A. Cinematic Arts & Design curriculum by integrating industry-focused subjects in Film Production, Animation & VFX, UX/UI, and Digital Filmmaking. My goal was to create a practical, skill-based curriculum that prepares students for careers in the creative media and entertainment industries through hands-on learning and emerging technologies. The curriculum has since been introduced at GITAM University.


Note: The curriculum was developed collaboratively through the University's academic approval process. My contribution was in the planning, structuring, and design of the syllabus and its industry-oriented course framework.


Link of the Current Syllabus: 2025-26 Syllabus

BA in Cinematic Arts and Design

As a Professor of Practice at GITAM University, I contributed to the planning and design of the B.A. Cinematic Arts & Design curriculum by integrating industry-focused subjects in Film Production, Animation & VFX, UX/UI, and Digital Filmmaking. My goal was to create a practical, skill-based curriculum that prepares students for careers in the creative media and entertainment industries through hands-on learning and emerging technologies. The curriculum has since been introduced at GITAM University.


Note: The curriculum was developed collaboratively through the University's academic approval process. My contribution was in the planning, structuring, and design of the syllabus and its industry-oriented course framework.


Link of the Current Syllabus: 2025-26 Syllabus

BA in Cinematic Arts and Design

As a Professor of Practice at GITAM University, I contributed to the planning and design of the B.A. Cinematic Arts & Design curriculum by integrating industry-focused subjects in Film Production, Animation & VFX, UX/UI, and Digital Filmmaking. My goal was to create a practical, skill-based curriculum that prepares students for careers in the creative media and entertainment industries through hands-on learning and emerging technologies. The curriculum has since been introduced at GITAM University.


Note: The curriculum was developed collaboratively through the University's academic approval process. My contribution was in the planning, structuring, and design of the syllabus and its industry-oriented course framework.


Link of the Current Syllabus: 2025-26 Syllabus

BA in Game Design

Game Design – Curriculum Proposal

  1. Industry-focused curriculum aligned with animation, gaming, and interactive media.

  2. Covers Unreal Engine, Maya, ZBrush, Substance 3D, rigging, animation, and game development.

  3. Emphasizes hands-on learning through projects, team-based production, and internships.

  4. Builds a professional portfolio in game design, 3D art, animation, and cinematic content.

  5. Prepares students for careers in game development, animation, VFX, XR, and digital entertainment.

    (Note: Worked as per GITAM University structure, Need to work on details )

New Program Proposals

New Program Proposals

BA in Cinematic Arts & VFX

BA in Cinematic Arts & VFX

Cinematic Arts & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with current media and entertainment trends.

  2. Covers filmmaking, cinematography, editing, 3D animation, VFX, and motion graphics.

  3. Emphasizes hands-on learning through projects and internships.

  4. Builds a professional portfolio with industry-standard workflows.

  5. Prepares students for careers in film, OTT, animation, gaming, advertising, and digital media.

    (Note: Worked as per GITAM University structure, Need to work on details )

Cinematic Arts & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with current media and entertainment trends.

  2. Covers filmmaking, cinematography, editing, 3D animation, VFX, and motion graphics.

  3. Emphasizes hands-on learning through projects and internships.

  4. Builds a professional portfolio with industry-standard workflows.

  5. Prepares students for careers in film, OTT, animation, gaming, advertising, and digital media.

    (Note: Worked as per GITAM University structure, Need to work on details )

Cinematic Arts & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with current media and entertainment trends.

  2. Covers filmmaking, cinematography, editing, 3D animation, VFX, and motion graphics.

  3. Emphasizes hands-on learning through projects and internships.

  4. Builds a professional portfolio with industry-standard workflows.

  5. Prepares students for careers in film, OTT, animation, gaming, advertising, and digital media.

    (Note: Worked as per GITAM University structure, Need to work on details )

Cinematic Arts & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with current media and entertainment trends.

  2. Covers filmmaking, cinematography, editing, 3D animation, VFX, and motion graphics.

  3. Emphasizes hands-on learning through projects and internships.

  4. Builds a professional portfolio with industry-standard workflows.

  5. Prepares students for careers in film, OTT, animation, gaming, advertising, and digital media.

    (Note: Worked as per GITAM University structure, Need to work on details )

BA in 3D & VFX

BA in 3D & VFX

Cinematic Arts & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with current media and entertainment trends.

  2. Covers filmmaking, cinematography, editing, 3D animation, VFX, and motion graphics.

  3. Emphasizes hands-on learning through projects and internships.

  4. Builds a professional portfolio with industry-standard workflows.

  5. Prepares students for careers in film, OTT, animation, gaming, advertising, and digital media.

    (Note: Worked as per GITAM University structure, Need to work on details )

Cinematic Arts & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with current media and entertainment trends.

  2. Covers filmmaking, cinematography, editing, 3D animation, VFX, and motion graphics.

  3. Emphasizes hands-on learning through projects and internships.

  4. Builds a professional portfolio with industry-standard workflows.

  5. Prepares students for careers in film, OTT, animation, gaming, advertising, and digital media.

    (Note: Worked as per GITAM University structure, Need to work on details )

Cinematic Arts & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with current media and entertainment trends.

  2. Covers filmmaking, cinematography, editing, 3D animation, VFX, and motion graphics.

  3. Emphasizes hands-on learning through projects and internships.

  4. Builds a professional portfolio with industry-standard workflows.

  5. Prepares students for careers in film, OTT, animation, gaming, advertising, and digital media.

    (Note: Worked as per GITAM University structure, Need to work on details )

Cinematic Arts & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with current media and entertainment trends.

  2. Covers filmmaking, cinematography, editing, 3D animation, VFX, and motion graphics.

  3. Emphasizes hands-on learning through projects and internships.

  4. Builds a professional portfolio with industry-standard workflows.

  5. Prepares students for careers in film, OTT, animation, gaming, advertising, and digital media.

    (Note: Worked as per GITAM University structure, Need to work on details )

3D & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with modern VFX, animation, and digital production pipelines.

  2. Covers 3D modeling, texturing, rigging, animation, lighting, compositing, matchmoving, and dynamics.

  3. Emphasizes hands-on learning through production-based projects and internships.

  4. Builds a professional portfolio using industry-standard tools and workflows.

  5. Prepares students for careers in VFX, animation, film, OTT, gaming, advertising, and immersive media..

    (Note: Worked as per GITAM University structure, Need to work on details )

BA in Game Design

Game Design – Curriculum Proposal

  1. Industry-focused curriculum aligned with animation, gaming, and interactive media.

  2. Covers Unreal Engine, Maya, ZBrush, Substance 3D, rigging, animation, and game development.

  3. Emphasizes hands-on learning through projects, team-based production, and internships.

  4. Builds a professional portfolio in game design, 3D art, animation, and cinematic content.

  5. Prepares students for careers in game development, animation, VFX, XR, and digital entertainment.

    (Note: Worked as per GITAM University structure, Need to work on details )

BA in Game Design

BA in Game Design

Game Design – Curriculum Proposal

  1. Industry-focused curriculum aligned with animation, gaming, and interactive media.

  2. Covers Unreal Engine, Maya, ZBrush, Substance 3D, rigging, animation, and game development.

  3. Emphasizes hands-on learning through projects, team-based production, and internships.

  4. Builds a professional portfolio in game design, 3D art, animation, and cinematic content.

  5. Prepares students for careers in game development, animation, VFX, XR, and digital entertainment..

    (Note: Worked as per GITAM University structure, Need to work on details )

Game Design – Curriculum Proposal

  1. Industry-focused curriculum aligned with animation, gaming, and interactive media.

  2. Covers Unreal Engine, Maya, ZBrush, Substance 3D, rigging, animation, and game development.

  3. Emphasizes hands-on learning through projects, team-based production, and internships.

  4. Builds a professional portfolio in game design, 3D art, animation, and cinematic content.

  5. Prepares students for careers in game development, animation, VFX, XR, and digital entertainment..

    (Note: Worked as per GITAM University structure, Need to work on details )

Game Design – Curriculum Proposal

  1. Industry-focused curriculum aligned with animation, gaming, and interactive media.

  2. Covers Unreal Engine, Maya, ZBrush, Substance 3D, rigging, animation, and game development.

  3. Emphasizes hands-on learning through projects, team-based production, and internships.

  4. Builds a professional portfolio in game design, 3D art, animation, and cinematic content.

  5. Prepares students for careers in game development, animation, VFX, XR, and digital entertainment..

    (Note: Worked as per GITAM University structure, Need to work on details )

Game Design – Curriculum Proposal

  1. Industry-focused curriculum aligned with animation, gaming, and interactive media.

  2. Covers Unreal Engine, Maya, ZBrush, Substance 3D, rigging, animation, and game development.

  3. Emphasizes hands-on learning through projects, team-based production, and internships.

  4. Builds a professional portfolio in game design, 3D art, animation, and cinematic content.

  5. Prepares students for careers in game development, animation, VFX, XR, and digital entertainment..

    (Note: Worked as per GITAM University structure, Need to work on details )

3D & VFX – Curriculum Proposal

  1. Industry-focused curriculum aligned with modern VFX, animation, and digital production pipelines.

  2. Covers 3D modeling, texturing, rigging, animation, lighting, compositing, matchmoving, and dynamics.

  3. Emphasizes hands-on learning through production-based projects and internships.

  4. Builds a professional portfolio using industry-standard tools and workflows.

  5. Prepares students for careers in VFX, animation, film, OTT, gaming, advertising, and immersive media..

    (Note: Worked as per GITAM University structure, Need to work on details )

Sample of Notes I provide to Students

Sample of Notes I provide to Students